Classes and Branches
Martial artist:
Ninja (master of shadows, midnight assassin, expert poisoner, totally awesome.)
Sensei (can chain moves together to create forms and combos. unmatched
reflexes and acrobatic abilities.)
Militant:
Fighter (pain incarnate. Annihilate your opponent by dealing bags of damage,
and be practically unkillable doing it due to your stellar HP and armor)
Knight: (a mighty leader and protector of the party. The knight can lock
down enemies with ease.
wizard:
Mage (blaster wizard with little preparation required. Point and boom.)
Arcanist (bookish, sage type with strategy and preparation. Often doesn't need
to deal damage to take an enemy out of the fight)
deathdude:
Reaper (combines melee and magic to form a deadly art through the power of
holydoom.)
Necromancer (a pet class, allowing you to summon minions to do your dirty work.)
Performer:
Bard (sticks and stones will break my bones, but words will never hurt me?
yeah, right. Your shakespearian insults are killer, if you know what we mean.)
Ballerina (uses dance routines as deadly weapons. Twirling in circles with your
leg out is surprisingly helpful when surrounded.)
ranger
Scout (master of melee weapons. your blades whirl around at top speed, slicing
everything in your way.)
hunter (yo dawg, we heard you like archery, so we put some arrows in your
arrows so you can shoot 'em while you shoot 'em.)
cleric:
paladin (crusader of the gods. you kick butt and take names in honor of of
all that is holy.) [note on paladin: the gods are assumed to be good in the core,
as are the PCs. if either of these assumptions are untrue, change the paladin
accordingly. The paladin is expected, but not required, to use his powers
towards good ends.]
Priest (healer and suporter. Unmatched in their buffing/debuffing ability.)
Warrior
Gladiator (tactical combatant, skillful at both dodging blows and going on
offense.)
Berzerker (savage destroyer with a thirst for blood. You no have proper
grammer, but with an axe that huge slung over your shoulder, no one's going
to bother you.
rouge
Scoundrel (master of dirty fighting, catching an opponent off guard, and getting
out of trouble through any means)
Thief (trickster and pickpocket. good at anything that requires dexterity and
slight of hand, like finding and disabling traps. unmatched weapon finesse and
combat mobility.
Ninja (master of shadows, midnight assassin, expert poisoner, totally awesome.)
Sensei (can chain moves together to create forms and combos. unmatched
reflexes and acrobatic abilities.)
Militant:
Fighter (pain incarnate. Annihilate your opponent by dealing bags of damage,
and be practically unkillable doing it due to your stellar HP and armor)
Knight: (a mighty leader and protector of the party. The knight can lock
down enemies with ease.
wizard:
Mage (blaster wizard with little preparation required. Point and boom.)
Arcanist (bookish, sage type with strategy and preparation. Often doesn't need
to deal damage to take an enemy out of the fight)
deathdude:
Reaper (combines melee and magic to form a deadly art through the power of
holydoom.)
Necromancer (a pet class, allowing you to summon minions to do your dirty work.)
Performer:
Bard (sticks and stones will break my bones, but words will never hurt me?
yeah, right. Your shakespearian insults are killer, if you know what we mean.)
Ballerina (uses dance routines as deadly weapons. Twirling in circles with your
leg out is surprisingly helpful when surrounded.)
ranger
Scout (master of melee weapons. your blades whirl around at top speed, slicing
everything in your way.)
hunter (yo dawg, we heard you like archery, so we put some arrows in your
arrows so you can shoot 'em while you shoot 'em.)
cleric:
paladin (crusader of the gods. you kick butt and take names in honor of of
all that is holy.) [note on paladin: the gods are assumed to be good in the core,
as are the PCs. if either of these assumptions are untrue, change the paladin
accordingly. The paladin is expected, but not required, to use his powers
towards good ends.]
Priest (healer and suporter. Unmatched in their buffing/debuffing ability.)
Warrior
Gladiator (tactical combatant, skillful at both dodging blows and going on
offense.)
Berzerker (savage destroyer with a thirst for blood. You no have proper
grammer, but with an axe that huge slung over your shoulder, no one's going
to bother you.
rouge
Scoundrel (master of dirty fighting, catching an opponent off guard, and getting
out of trouble through any means)
Thief (trickster and pickpocket. good at anything that requires dexterity and
slight of hand, like finding and disabling traps. unmatched weapon finesse and
combat mobility.