So, I was kind of at a loss for ideas. Now, I think i'll just spew off ideas and news for a while. Well, first off, I made a new and improved forum that you can talk in at holydoom.freeforums.com. Next, it's time to spew ideas for classes. I'll start with a notice. All characters are considered to have had an encounter with holydoom that made them special, a cut above the rest. All characters, and therefore all classes, are inherently magical in some way. the warrior can do things not normally possible because of this, the ballerina can keep spinning for far longer than any in real life, the ninja can actually bend shadows around him. This is important to take into consideration. Also, there will be rules for starting before your encounter with holydoom and actuality enacting this pivotal moment in your character's life.
EIDT: Wow, I am inconsistent. I leave off in the middle of a paragraph and don't come back for weeks. But seriously, I've been working. On other RPG sites, I have told others about this site and gotten some valuable feedback. I am in the process of downloading some other free games to get to know other systems well, and I think the game will be better for it. So for right now, I'm going to go read up on this new stuff and come back in a while.
EIDT: Wow, I am inconsistent. I leave off in the middle of a paragraph and don't come back for weeks. But seriously, I've been working. On other RPG sites, I have told others about this site and gotten some valuable feedback. I am in the process of downloading some other free games to get to know other systems well, and I think the game will be better for it. So for right now, I'm going to go read up on this new stuff and come back in a while.